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CurveKick

Beta

A fast, tilted-2D arcade soccer game with a single-player campaign and local multiplayer.

GameWindowsAndroid
Join the betaWindows and Android builds
CurveKick screenshot 1CurveKick screenshot 2CurveKick screenshot 3CurveKick screenshot 4CurveKick screenshot 5CurveKick screenshot 6CurveKick screenshot 7CurveKick screenshot 8

How to join the beta

Windows and Android builds

  1. 1

    Get invited

    Beta builds are shared privately with invited testers. If you have not been invited yet, open the members page. When requests are open you will see a button to ask for access.

  2. 2

    Sign in with Google

    Use the exact Google account you were invited with.

    Go to the members page
  3. 3

    Download and play

    Open CurveKick, tap the download for your device and install it. Found a bug? You can report it there with screenshots. Thanks for testing!

    See it step by step with pictures →

CurveKick is an arcade soccer game where the ball runs on physics and you can bend your shots. In the campaign you read the angles and curl the ball past the keeper.

What’s in it

  • A campaign of dozens of puzzle-like levels that start gentle and get properly tricky.
  • Local multiplayer, for head-to-head matches with a friend.
  • A tilted 2D view that’s easy to read at a glance.

CurveKick is in closed beta on Windows and Android. To get a download, see How to join the beta above. We’re planning a Steam release and will post details here closer to launch.

  1. v0.0.86

    Ready for the stores

    • Behind-the-scenes work for the Google Play and App Store versions, where the first 22 levels are free and one purchase unlocks the rest.
    • Downloads from this site stay the full game.
    • Online play needs everyone on 0.0.86 or newer.
  2. v0.0.78

    Getting ready for iPhone

    • Behind-the-scenes work getting ready for iPhone. Nothing changes in the game.
    • Online play works with players on 0.0.76 and newer.
  3. v0.0.77

    Smoother camera

    • The camera no longer flickers between near and far after you tilt or zoom it. When something passes between it and your ball, it eases back out smoothly.
    • A lost ball, blockers and goalies no longer pull the camera in.
    • Online play works with players on 0.0.76 and newer.

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